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DX11 FRUSTUM CULL BB
Checks whether any point of the bounding box with the given world space corner coordinates lies within the
view frustum of the specified camera.
Return Boolean = DX11 FRUSTUM CULL BB(camera, x1, y1, z1, x2, y2, z2)
camera Dword The camera to determine whether the bounding box is seen by.
x1 Float The minimum X coordinate of the bounding box.
y1 Float The minimum Y coordinate of the bounding box.
z1 Float The minimum Z coordinate of the bounding box.
x2 Float The maximum X coordinate of the bounding box.
y2 Float The maximum Y coordinate of the bounding box.
z2 Float The maximum Z coordinate of the bounding box.
True if any part of the bounding box lies within the view frustum of the camera, or false otherwise.
CAMERA Functions Menu
DX11 Function Categories
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